Halo 5: Guardians is an upcoming first-person shooter. Part of the larger halo franchise the game has been developed by 343 industries and will be published Microsoft Studios as in exclusive for the Xbox One. The new title took a major non-traditional turn when it came to news that Halo 5 would not be featuring a split-screen mode. The decision has not been very well received by the gaming community. In a report made by friends at Gamespot Xbox boss, Phil Spencer, shed some light on the controversial matter.
Spencer not only claimed his love for the split-screen but also admitted “it was kind of how multiplayer in Halo was born.” However we don’t live in the same times anymore, as busy times have emerged physical presence of friends at the same place to play games is becoming a difficult scenario. Phil said “I think the team made a trade-off based on what they see happening in the market today and what they wanted to do with their game,” Spencer explained. “I love the nostalgia of the couch co-op of what Halo did in the past, but I also know in the realities of the day with people’s busy lives, it’s not as easy to get everybody in the same physical place. It’s one of the advantages that Xbox Live obviously offers.”
“In the end, the teams make decisions based on the bar that they want to hit for complexity of what they’re going to run on a single box,” he said. “We see the robustness of what Xbox Live is today and where people are playing across Xbox Live–you at your house, me at our house. We know that’s the vast majority of the co-op play. With Halo 5, the team really wanted to focus on making that experience great, both visually on the screen that you’re looking at, and all the systems in place.”
To draw a conclusion split-screen is a thing of the past and its use is becoming rare, spending time on developing features that no one would use or benefit from, sounds uneconomical to be working on.
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