Star Wars Battlefront is easily amongst the most anticipated games of this year. Developed by EA DICE, the game will not feature battlelog and instead will use another system developed by Uprise, a subsidiary for the company based in Sweden. Interestingly the game, as sated by Söderlund, is “a match made in heaven” for DICE. The game will not act as a sequel to the franchise and instead will be a reboot of the series.

EA, about a day ago, in its Star Wars Battlefront community update 5, published the minimum and recommend specs needed to run the game smoothly. The minimum specs include 8GB of computer memory, Intel i3 6300T or equivalent, ATI Radeon HD 7850 2GB/ Nvidia GeForce GTX 660 2GB – DirectX 11.0,  64-bit Windows 7 and of-course the newer versions of windows will also be compatible. EA recommends 16GB RAM, Intel i5 6600 or equivalent, AMD Radeon R9 290 4GB/Nvidia GeForce GTX 970 4GB – DirectX 11.1, and 64-bit Windows 10 OS.

Comparing with other titles in EA’s arsenal, such as Battlefield: Hardline, the recommended specs seem to be fairly decent. The most interesting development took place when a Reddit user posted screenshots comparing the beta build in a Low vs Ultra match. Unexpectedly, the screenshots showcased no massive graphical difference between the two different settings, meaning that the game looks as beautiful on low settings as it looks when it is tuned to run on high, except for some slight differences.

Check out the screenshot comparison below showing how the beta version of Star Wars Battlefront performs when running on low settings compared to high settings. Note that the screenshot that comes first shows the game running with graphics options set to low and the one that follows shows the game with options tuned to

EA has high hopes for the title and expects to sell around 9-10 million units of the game, before the end of the firms 2016 fiscal year. The game is expected to be launched on November 17, 2015, for Microsoft Windows, PlayStation 4 and the Xbox One.