An action role-playing game Horizon Zero Dawn has been long-awaited and it is safe to say that the game is counted amongst the most anticipated games for the PlayStation 4. Developed by Guerrilla Games and to be published by Sony Computer Entertainment the game has been set for a release in the year 2016.
Guerilla Games Managing Director Herman Hulst has made some very interesting comments regarding his game. Herman claims that it was never their intention to create the biggest possible world, instead all they longed to achieve and believe it to be the strength of the game is not only its capacity to deliver hours worth of gameplay but a gameplay that has quality of journey and tactical combat.
“It’s a big world. It’s never been our ambition to make the biggest possible world, cause it’s not really about that, it’s about the quality of the journey, and the quality of the tactical combat against these machines. But it’s a vast world that’s hours and hours of exploration in this post-post-apocalyptic playground.”
Herman was also asked about achieving a balance between the ancient and futuristic scenery of the game. He explained that every aspect of the game has a purpose and the tribes existing in the game all have their own tradition and are going to treat Aloy accordingly.
“I think the strength of Horizon is that everything that’s in the game is there for a purpose, everything is coherent. There’s a lot of cohesion between the tribes, how Aloy relates to the tribes, the machines, the robotic creatures in the game, what their function is, how they interrelate, how Aloy relates to them. So actually if you think it through, it’s one big plan.”
“The tribes are very different and you’re gonna explore in this game why the tribes look so different from each other, why they treat Eloi so differently. There is a purpose for that.”
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